Fix chunk loading for region files with unpadded sectors #389
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Fixes #388
Check actual chunk data length instead of full sector allocation when validating chunk boundaries. Some exporters like WorldTools don't pad sectors to 4096-byte boundaries, causing valid chunks at the end of region files to be rejected.
Changes
Testing
Tested with WorldTools 1.2.4 exports, Minecraft 1.20+ (DataVersion 3700).